Tuesday, March 23, 2021

Off The Shelf -- Infinite Frontier #0

Off the Shelf, DC’s “Infinite Frontier #0”
By Will Rose   


Everyone needs a good reboot every now and then.


As horrific and challenging as this global pandemic has been on so many levels, this global challenge has hopefully also given us the opportunity to pause to reflect, rethink, and re-evaluate how we navigate life, what is truly important to us, and how our gifts can contribute to a better world.  


As frustrating as it can be for long time collectors, comic book publishers are constantly looking for new ways to get new readers, and to find a way to get our attention in the ever so noisy and crowded popular culture.


Infinite Frontier is another reboot from one of the oldest and well-known creators of comic books, DC.


Being a long-time collector myself I too get fatigued by the constant reboot or, “this major event will change everything!” publicity stunt the major comic book companies roll out.
But, also being a congregational pastor, I am sympathetic with the quest to grow my audience and find new ways for complacent members to get excited about the story you are trying to share.


Infinite Frontier is a great jumping on point for those looking to explore the genre of comic books for the first time or for those of us who have been reading a long time and are looking for something different and a fresh and new take on well known characters.  


This reboot starts with a #0, yep… even before they get to any collector #1 issues or new story arcs, this zero-issue is a prequel and a foretaste of the fronteir to come.  


This anthology issue #0 rolls out of the mega DC event “Metal” where another major crisis to the multiverse was thwarted and a new multiverse was restored where there are… (wait for it) “Infinite” possibilities for these characters that we have grown to love, or new characters that have the potential for us to fall in love with.


The premise of the book is that the huge crisis that threatened every corner of the DC universe AND multiverse was saved by Wonder Woman herself… and so now that she gets a god-like view of the newer universe that has emerged.


The book starts with this narration… “Things will never be the way they were before. We survived, and our reality has been changed forever.”  
…and as I personally prepare to lead my life and a community of faith in a post-pandemic world, I feel ya DC! You got my attention.  


Wonder Woman, like me who didn’t read Metal, is a little confused so she is led (with the reader in tow) by a few other god-like entities who give her brief snapshots of heroes and teams and their place in this new DC universe… well known established teams and heroes like the Justice League, the Teen Titans, Batman, and Green Lantern, to newer heroes like Wonder Girl, Stargirl, and perhaps a new Green Lantern.  


The book is filled with gorgeous art from a host of creators and splash pages from the best in the business… and without spoiling it, the last page does look like a game changer.


Do you need to know everyone’s backstory? Nope.
Do you have to read all of the mega-event Metal first? Nope, I didn’t.
Do you have to like every story or character, no. They don’t expect you to, but you may discover a new creative team that gets your attention or be introduced to a character that you don’t know that much about.


I had already planned to stick with flagship titles like Batman and Superman… But I’m hopping back on Wonder Woman that has a new creative team on issue #770, and I’m hopping back on Justice League with its new lighting rod of a writer Brian Michael Bendis with issue #59.


When people ask me what my favorite super-hero is, I usually respond with “It depends on who is writing them and drawing them.”
Case in point, super-hot author Tom Taylor is teaming up the incredible artist Bruno Redondo on Nightwing, and so while I have never really read or collected the original Robin turned Nightwing, I’m going to for sure check this one out.


In a crowded market, DC is doing its best to stay at the top of the game. With this issue its clear there is an infinite frontier of storytelling laid out before us and this issue is a great jumping on point to see what paths you choose to follow…


So go exploring and have fun friends.

Tuesday, March 9, 2021

Off The Shelf -- Decorum #6


 

 

 Decorum #6
Story: Jonathan Hickman
Art: Mike Huddleston
Lettering: Rus Wooton
Design: Sasha Head


And now for something completely different.


Brian and I have been on a streak of serious comics, or at least reading comics seriously. I even got a book on how to read literature and am applying it to how I read comics. But sometimes something is just cool and awesome and well written. Heck, if you read every book like you’re a literature professor, I’m expecting you won’t like reading for long.


Why did I pick up Decorum #1? The jarring, cryptic cover for one, and that last name “Hickman” on the cover for the other. Jonathan Hickman is one of the most recognized names in comics right now for what he’s done in Marvel’s big-name titles. He gave the X-universe a much needed punch in the face with his House of X/Powers of X series and has shaped the mutant world since then. Unfortunately I have to say that some of the luster is off the pearl as of late. Perhaps it’s just been too much to keep on the reign – too many titles, too many events, too much to keep track of. The coherency and detail of HoX/PoX was getting lost as stories didn’t always seem to mesh with one another, and the universe didn’t feel quite as universal as it should.


Well Decorum isn’t that.


Decorum is probably Hickman’s most ambitious and grand-scale story yet, benefitting from the fact that this is a universe the creative team gets to create from the ground-up and supported by the artistic freedom afforded by Image Comics. There’s no history to hearken back to, no easter-eggs, no deep discussions about why that character is wearing that particular costume. It’s all fresh and new, and the creative team knows it and uses it to its advantage at every step.


This is an epic that at times shares a similar feel to that of Powers of X. Hickman uses his trademark data sheets and text-on-white-space to set up a space opera that conceals as much as it reveals. The opening of issue 1, where robotic space Conquistadores attack a group of Pterodactyl riding maybe-Incas, was like my right brain pulling up to my left brain in a stolen Impala, telling me “get in – I’ll explain later”.


From there on we are told two parallel stories. The first involves Neha Nori Sood, a street urchin and courier who is taken in by Imogen, a classy, aristocratic assassin. The second involves a sentient AI power called the Church of the Singularity that is trying to find a group called the Celestial Mothers to stop some sort of galactic messiah from being born. As we progress through the issues, we see Neha develop as an assassin under the eye of the assassins’ guild called the Sisterhood of Man while more and more of the larger story is revealed as well, finally coming together in issue 6.


I’m not saying much regarding plot because, like that stolen Impala, the less you know the more fun you’ll have. This isn’t deep, heavy stuff either. There’s a dark humor that develops throughout the story, and the creative team never lets you take things too seriously. A splash page of a cowboy facing off in a draw against a four-armed alien on a street populated by spacemen and dinosaurs, with a skyline of mushrooms and Blade Runner-size buildings in the background, should end any notion that this is going to be anything but fun and crazy.


It’s the classic “fish out of water” trope, where the naivete of Neha, who states some of her strengths as being pretty decent at math and not being bothered by spicy food, stands in stark contrast to her classmates, such as the polite ibis-like being who has killed exactly 6242 beings already. It’s mystery and violence (this is a story about an assassin after all) are tempered with points of outlandishness that feel right out of an anime at times. The unnamed headmistress of the Sisterhood of Man swears every panel and somehow manages to get around with a 10-foot sword/knife inexplicably strapped to her front rather than her back.


The artwork is, well, amazing. Huddleston’s art moves from trippy psychedelic to black and white line drawings with ease, often from frame to frame on the page. It always captures your eye and keeps it moving, and can be a feast for the senses at times. The shifts in styles keeps you off your guard, never letting you rest with a notion of what the story might be or what might be happening for too long.
The art also serves to set apart different acts of the story thematically. The psychedelic trippiness of the Celestial Mothers scenes stands in stark contrast to the detailed line art of the scenes where Imogen’s brother shares his dreams. The combination of wonder and mystery present in both story and art helps to provide the thing that I love so much about really good sci-fi movies, that sense of jaw dropping awe and wonder that spurs your own imagination and makes you feel like a kid looking through their first telescope.


If one wants to level criticism, it’s that Hickman can become a bit too pretentious or dense at times – not just here but in other titles he’s written. Second and third readings are well advised as the story progresses. There’s also the temptation to follow every rabbit trail that he lays down in order to try and discern patterns that may or may not be there.  


Decorum though I think is a great title and well worth your time. If you’ve been interested in Hickman’s writing but the sheer density of his X-Men run has put you off, this is a great series to dive in to. It’s a great example of what got me and so many others interested in comics in the first place.

Tuesday, March 2, 2021

Off The Shelf -- Eternals #2



 Much has been disrupted by the pandemic, which has now reached over a year of separating us. Especially with theaters closed, the movie industry has been thrown into chaos. No production house wants to release movie in theaters that only allow sparsely packed auditoriums. The standard move then has been to delay. Push back those release dates. Maybe a break through will come upon us and people can pack the halls again and we can see those massive blockbuster numbers.


We know all this but it seems to have allowed an interesting opportunity. The MCU was supposed to have seen the release of the Eternals. Needless to say it has not happened yet… Maybe later in 2021. BUT despite its own delays, the comic book publishers have not had quite the pause that the movies have had so the new series of Eternals, likely meant to augment the movie push, has hit the shelves far ahead of its silver screen adaptation.


The Eternals, for those who are unaware, are the creation of Jack Kirby, brought to life after his departure from DC comics and to be fair have a good bit of resonance with his New Gods property which he created there. The basic premise though is that long ago alien space gods traveled to Earth and created beings of massive power. Their presence and especially their Machine are necessary for the continued existence of the Earth. While not actual gods per se, they certainly appear to be. Their Machine will resurrect them.if they die. They are not moored to time itself. Their fallen capital TItanos exists in a superposition between three seconds from now and two seconds ago. Their existence you see is not one bound by the linear flow of time nor the constraints of physical space.


This particular incarnation of these beings is brought about by the team of Kieron Gillen, Esad Ribic and Matthew Wilson. To think about eternal beings of great power, Gillen is good choice, given his work on The Wicked & The Divine, a tale of a pantheon of gods who arise every so often and blaze like meteors in the public eye. The excellent work he did there will help a great deal in this new take on the Eternals. Esad Ribic’s art, along with Matthew Wilson’s colors provide an impressive bit of art that gives Eternals a distinctly alien feel . Low contrast muted colors, often purples and yellows, make it clear that the space the Eternals inhabit is not rooted in ours.


And while there is not a huge stack of back issues that readers can go to for source material… if I read correctly, there are only something like 70 issues total of specific Eternals books… the people who have worked on them are impressive. Of course, the aforementioned JAck Kirby, but also a small arc by Neil Gaiman, and while technically part of his Avengers run, Jason Aaron penned the arc where the Eternals were destroyed from within. And that is where this new run begins as Ikaris is the last Eternal to be resurrected following that destruction. Well Ikaris and Sprite, the Eternal who betrayed them before.


If a reader is not familiar with all of this, they should not worry. Gillen and company work to provide background as needed. The landscape might be foregn but there are guides along the way. And while the language of resurrection might bring to mind echoes of Hickman’s House of X and Powers of X, there is some clear connection in the way that the creative team provides very Hickman-esque charts. Maybe not as many mind you, but they are helpful. Rosters of Eternals, history of their schism of the Second Age.


This history is vital because it bears directly upon the action of Eternals #2. It is this schism described in the chart that sees the creation of a new race from Eternals, the Titans. And that means Eternals #2 does not deal with any Titan, but THE Titan… The MAD Titan.  Thanos is back. Thanos is the main and most obvious suspect in the killing of Zuras, the leader of the Eternals. And of course the Machine is broken. No resurrections. The tension builds throughout this issue.


Time and space are played with masterfully across this issue. And it seems that time and narrative will not always be linear. Elements of story in one issue might not come back around. We see scenes and images between time, and when we expect to go from point A to point B, we find a point Z tossed in the middle. I expect some interesting devices could happen as the series progresses. What does time mean to entities who can appear at one moment and then later at an earlier one? And how does that sentence even work in English?


While issue #1  was simply setting the stage, Eternals #2 sets a number of things of on fascinating trajectories. We are introduced to more characters. The tension is thick with Thanos on the loose after the murder of Zuras. The malfunctioning Machine means permanent death for Eternals, but also for humanity as well as the Machine keeps the Earth’s biosphere stable. There is much to look forward to in this series. I hope it lives up to its start. I might have picked it up due to the coming film, but as it stand right now, I want this book to continue on its own.

Tuesday, February 23, 2021

Off The Shelf -- Department of Truth #3 Review


 

 

Review: Department of Truth #3
By Samuel Blair


Written by James Tynion IV
Art and letters by Martin Simmonds, Aditya Bidikar and Dylan Todd


There has been talk among academics and philosophers that we are living on the edge of a post-truth world, that is if we haven’t slipped over the edge already. Stephan Lewandowsky, a psychologist and researcher at the University of Bristol in Australia, wrote that an increasing distrust in science and experts in general, coupled with growing economic inequality, the polarization of popular discourse, and an increasingly fractured media landscape have led to a culture context where what is real and what is fake is becoming less shaped by reality and more shaped by popular opinion. He writes, “Imagine a world in which it is not medical knowledge but a free-for-all opinion market on Twitter that determines whether a newly emergent strain of avian flu is really contagious to humans. This dystopian future is still just that – a possible future.” Tynion removes that last conclusion and instead imagines a world where truth really is shaped by opinion.


In issue one Tynion through his protagonist, FBI Agent Cole Turner, introduces the concept of tulpa, an idea borrowed from Tibetan Buddhism where a being or object is created through the sheer force of will and belief. The premise of the comic is that the spread of lies, conspiracy theories and misinformation through mass media threatens the fabric of reality itself. The Department of Truth, headed of course by Lee Harvey Oswald, tries to stop these false truths from rewriting actual reality.


The comic deals with such conspiracies such as flat-earthers and the satanic panic of the 80’s in highly personal ways. In issue 3 we see this in the story of Mary, a mother whose son was killed in a school shooting. She’s hounded by those who see the story as made up, a “false flag” designed to take away the guns of the populace. In her grief she starts to doubt her own sanity, and is approached by a group called “black hat” who convinces Mary that her son may really be alive in an effort to rewrite reality. Cole and his partner Ruby are tasked with confronting Mary in an effort to keep that from happening, which also means keeping Mary’s son dead.


Mary’s story is heart-wrenching in the way that most of the others are not. There are things, especially in times of great loss and change, that we just don’t want to be true. These changes are always difficult to accept, and even when we do we can end up holding two competing and irreconcilable “truths” at the same time as we try to cope and adjust. The author Joan Didion for example wrote that for some time after her husband’s sudden death she could get rid of most of his clothes but not his shoes. Because, she thought, what if he comes back and needs shoes?


While Department of Truth deals on one hand with the repercussions of living in a time where fringe ideas are becoming more acceptable and everything is a matter of opinion, it also deals with the personal struggles of trying to understand and accept what is true, especially when that truth is something you want to avoid. There are some lies we tell ourselves just to get through the day, acting “as if it is” because we can’t bear to live in a world where “it isn’t”. Other times we’re told the same lie about ourselves, that we’re not good enough, a failure, not deserving of God’s love, that we start to believe them. Unlearning these false narratives, in real life as well as in the comic, is not accomplished by simple revelation of fact. It’s painful, messy, and complicated.


Department of Truth feels very much like the X-Files: two investigators deal with conspiracy theories that have moved from fiction to fact. Both seem like polar opposites at times, with Ruby the cold logical thinker while Cole struggles with his own demons as well as the demons created by the lies around him. The art is often surreal, with grainy, washed-out colors that seem downright apocalyptic at times. Everything, even the lettering, seems off and unreal. It’s unnerving at times and definitely more in the “horror/thriller” side of the shelf than the “hero” side. It does contain mature subject matter and language, and some of the content may be difficult for some readers. However if you dig the horror genre and thought X-Files could have used a bit more paranoia, insanity and despair, this will be right up your alley.


Department of Truth issue 5 is currently on the shelves and you can probably still pick up back issues at your local comic store of choice. A TV series based on the comic, with Tynion and Simmonds serving as executive directors, is in the works.

Tuesday, February 16, 2021

Off The Shelf -- Future State Swamp Thing #1-2

If you are a reader of regular DC titles, you will know already that you haven’t seen your books since last year. DC paused all of its titles for January and February so it could bring us the Future State event. Future State comes at the end, and as the aftermath, of Death Metal. The multiverse explodes with possibility and DC is showing us a vast realm of potential stories.

As someone who adores the old Elseworlds titles, there is a resonance with some of those. Not in the Batman as a vampire sense, but in the let’s ponder some other possible stories. We see a new Batman in Luke Fox, even while Batman continues to battle the Magistrate. And new Wonder Woman characters in Yara Flor and Nubia that coexist alongside Diana Troy. A whole new multiverse appears to be upon us for the intertestamental period after Death Metal and before Infinite Frontier.

A few complaints have of course arisen that it just seems like a testing ground for new characters. Others have mentioned that there is no real reason to get connected to these characters because they will mostly be gone after February. To be fair however, many of these stories are interesting ideas and one of the reasons that I enjoyed picking them up is precisely because I needed very little background. There was no continuity to deal with. No stack of back issues to plow through to understand how the families of stories fit together. Nope. None of that. Just some cool (mostly) stories that I can pick up, enjoy and not worry about larger ramifications. 

One of the Future State titles that I picked up was precisely because I thought I needed very little knowledge of. While I have had volumes one and two of Alan Moore’s Swamp Thing on my shelf for a while now, I have not read it. So I picked up the Future State Swamp Thing, with the creative team Ram V writing, Mike Perkins drawing and June Chung with the colors. I had only the slimmest passing knowledge of the character, knowing that Swamp Thing showed up in various Justice League endeavors, like the recent Endless Winter event, or Justice League Dark. 

This independence gave me the freedom to pick it up. And for the most part I am glad I did. The first thing to notice is that the style of this book is different. The other titles I read have an art style indicative of most comics currently. Distinct colors with a limited pallet and what I can only describe as well-behaved shadow. Shadows cast neat lines. THey do not bleed into everything, creating murkiness and chaotic shapes that obscure faces and structures. Much of the art reminds me of the horror comics my great-grandmother used to unknowingly buy me. (Or if she knew, she never let on… ) And it plays well in this tale. 

The story takes place long in the future when humanity has been destroyed by the world; nature itself responded to the violence that humanity foisted upon the earth and was ultimately wiped out. In the aftermath, Swamp Thing is left as ruler over all the earth, at least ruler wherever the Green, the planet’s life force, has a foothold. Swamp Thing is recounting this history to his daughter Calla. Humans, he tells her, were flawed creatures; so capable of amazing change, but preoccupied with violence. 

 Since the end of humanity, Swamp Thing has been engaged in the creation of his own family. Throughout the two volumes there are asides where Swamp Thing details the steps he took in creating his own family, harnessing the power of the Green, manipulating the plant growth to produce offspring, earning the title Green Father. We see a large band of this family, but become acquainted with only a few. The child Calla, the favored Heather, the cynic Indigo, the older Vruk. The family exists to aid their father in searching for any remaining human beings. A great mystery to the family since Swamp Thing never tells them why they are engaged in the search. 

But by the end of the first issue, humanity has been discovered, far away in the North where the Green has no power for lack of plants. And at least part of humanity seeks aid from the legendary thing from the swamp because there is still some element of humanity that seeks to ensure that the Green is wiped out since nature was the downfall of humanity. 

Leading that endeavor is Jason Woodrue, the former worshipper of the Green. Woodrue, who went so far as to attempt to transform his body into a walking facsimile of Swamp Thing in hopes that he would be accepted and welcomed into the Green itself. Their spurning of his effort, along with their destruction of humanity, turns Woodrue into a spurned zealot who now with the help of the corpse of Obisidian and his power of shadow, will blot the sun out completely. This action will guarantee that the Green and all of its power will be destroyed. Humanity will ultimately win the contest. 

Frankly, this rationale is the weakest part of the otherwise tight story. The darkened earth will be a hellscape for the remnant of humanity. How they plan to survive is unknown, although it does appear that the humanity engaged in this Obsidian Sun project has control over a former Star Labs facility and were growing plants for food without the Green knowing about it. It is entirely possible that they had some plan, but they never even mentioned it. 

 In the end, it matters little whether Woodrue is successful or not. It matters only that Swamp Thing’s tale about humans and their pre-occupation for violence is still very much alive, nurtured carefully through those cold dark years in the North.. Swamp Thing, his family and the rebel humans respond to the violence Woodrue and his minions are about to inflict on the earth with their own. The battle scene is only a few pages, but is left within my memory as a major part of the book. Swamp Thing’s power made manifest as he and his band plow through the facility with ease. 

But in the end, Swamp Thing is forced to do two things. First, he must finish the story he would always start with Calla, but never conclude. He must be honest that it was he who the Green used to overcome humanity. His violence as the ruler of the earth punishing the wayward humans. Second, Swamp Thing had to make a terrible choice and undergo a great sacrifice. Was his effort in pursuing any remnant of humanity about wiping them out? In the end, no. He refused the calls of his family, his own creation, a people over whom he labored long, for their violence against them. At their anger Swamp Thing chooses an unbearable sacrifice, one which he is incredibly familiar given the unfinished part of his tale. Ultimately though, Swamp Thing refuses to end humanity because they are capable of being more than their flaws, tha they can transcend their bounds. Goodness is at the heart of humanity, and Swamp Thing refuses to ignore that. 

 I am reminded of the words of God in the first creation story. God looks out over all that has been created and claims that it is “very good.” And it cannot be ignored that being created in the image of God, grants what some call the Original Blessing that Original Sin cannot nullify. Swamp Thing knows this at the moment of his sacrifice because he too had a human existence, a human soul at his core. Following the Green, he wiped out humanity, a family out of which he came. Now he repays the survivors for his terrible wrath with mercy, even at a great cost. 

There is a great deal to reflect upon in this story. But despite the wildly chaotic, shadowy ink, there is ultimately hope and goodness to be found. We are not flawed beyond redemption. God has created us with a capacity to do good, even if we have a tendency to forget about it from time to time.

Tuesday, February 9, 2021

Off The Shelf -- SWORD #1 Review

Hello and welcome to the first installment of “Off The Shelf”, our new comic book review show. These are designed to be brief reviews of current books and series that we think you should check out.


I’ll be reviewing S.W.O.R.D. #1 by the creative team of Al Ewing, Valerio Schiti and Marte Gracia.


If you’ve been reading the X-books since Jonathan Hickman started steering the franchise, you probably feel like I do – it’s been amazing at times and downright disappointing at others. While HoX/PoX proved to be massively successful, the X of Swords event was tremendously disappointing in execution. Maybe that’s the sophomore slump here, who knows. And while jumping in at this point may seem tremendously intimidating, the new series S.W.O.R.D. is a great place to start for new readers of X material as well as fans.


In issue 1 we see the setup for S.W.O.R.D. right off the bat – S.W.O.R.D., which served as S.H.I.E.L.D.’s off-world intelligence and intervention agency, had abandoned their space station called The Peak. The Peak was taken over by Cyclops and Cable during the events of X of Swords, and has now been commandeered by the mutants of Krakoa to serve as a platform for their off-Earth enterprises. Thankfully the writers give a quick two-page spread that provides us info on who is on the station and their roles. Many of these are secondary characters, so don’t feel bad if you don’t recognize them. More familiar faces will include Cable (he’s young now, by the way), and several teleporters: Blink, Lila Cheney and Gateway. Lesser-known and newer members include Wiz-kid, a teenage technopath, and Risque, who can generate gravity fields that can condense inorganic matter and project it with great force.


S.W.O.R.D. by the way stands here for Sentient World Observation and Response Department, and is linked therefore to the comics and Earth 616 as opposed to the S.W.O.R.D. we see in WandaVision, so don’t expect continuity between the two.


The premise of the first issue is to simply show what the “mutant space program” can do, which, through the synergistic combination of powers and abilities, amounts to being able to break more than one cosmic law. This seems to be a series less about fighting and more about doing incredible things creatively.


How all that happens is the big payoff of the first issue. If you’ve read HoX/PoX, you’d know that the biggest advance in mutant civilization comes from mutants using their powers in complimentary ways. In the past we saw this in the famous “fastball special”, where Colossus throws Wolverine at something so he can stab it lots of times. Now though, the mutants have advanced this into its own kind of technology. In Krakoa, five mutants are able to combine and enhance each others’ abilities to bring back other dead mutants. Now in S.W.O.R.D., this is played out on a cosmic scale.


Now if the phrase “mutant space program” made you think this was going to involve weird spacecraft I wouldn’t blame you, but you’d be wrong. In S.W.O.R.D., mutants combine their abilities to achieve instantaneous universal transport, and are even able to bring back some of the fundamental particles of the universe, Kirbons (named for Jack Kirby naturally). How they do that is too long to explain, but it blows the mind of Magneto who serves as the Krakoan emissary to the station.


The writing is quick, with Ewing doing a great job of introducing us to these characters and their motivation while still maintaining a sense of mystery, and the artwork is top-notch. His takes on classic characters, especially Magneto, are fresh and welcome. Mags actually comes off as a happy, almost grandfatherly figure, rather than the glum stodgepot we often see in the other X-books.


And speaking of the other books, don’t feel like you need to buy every other title just to know what’s going on in S.W.O.R.D. Continuity between titles is, well, not a huge priority on Jonathan Hickman’s run with the X-titles. That can be a blessing and a curse. In this case count it as a blessing. This is probably the best thing to come out of the whole X of Swords event, trust me.


It certainly seems like S.W.O.R.D. will open up whole new areas for the mutants, as well as the Marvel universe, to explore. The resurrection protocols removed the limitations of death from the mutants, and now the limitations of the entire cosmos seem easily broken.


This review is for issue #1 and issue #2 is out now, and both should be available at your local comic merchant of choice.


That’s all for this time – check back with us again and, as always, geek be with you!